It has a simple user interface, so one can easily use it without any technical understanding. Just like any other VAC based programs, it is able to route sound through VGA and HDMI. Virtual Audio Cable can be useful for those who are interested in Video Conference, Video Teleconferencing and recording application at the same time. It is also good option for editing audio and video. This software comes with Windows vista, Mac OS X, Linux and other. By using Tilemaps, making a level is like painting! To create a Tile Palette, right-click in the Assets window and select Create -> 2D -> Tile Palette -> Rectangular To create a Tilemap, right-click in the Hierarchy window and select 2D Object -> Tilemap -> RectangularĬreate a new folder in the Assets window and call it Tiles. Once you've created your Tile Palette, you need to open the Tile Palette window. To do this, select Window -> 2D -> Tile Palette. I usually place this window next to the Hierarchy for convenience.ĭrag and drop FloorBricksToGrassCorner.png into Assets -> Tiles. To use these, click on FloorBricksToGrassCorner.png. Change Sprite Mode to Multiple and change Pixels Per Unit to 256 (tiles are 256 pixels wide). In the Inspector, click the Sprite Editor button. Repeat step 2 for any further sprites you want to use in your world! Step 3 - Painting Your Worldĭrag your Tile Palette to be next to the hierarchy.Ĭlick on a Tile in the Tile Palette to select it.Ĭlick in the Scene view to paint the world with your selected tile! Click Slice.īy doing this, 9 separate sprites are created! In the Sprite Editor, click the small arrow to the right of Sprite Editor. You may notice that SpriteCharacter no longer appears. This will mean the Tilemap will appear behind SpriteCharacter.Ĭlick Play above Scene and move SpriteCharacter through the world using the arrow keys! Step 4 - Adding GameObjectsĬreate a new folder in Assets and call it Environment.ĭrag and drop MetalCube.png into Assets -> Environment.Ĭlick play and move SpriteCharacter around the MetalCube! To fix this, go to the Hierarchy and select the Tilemap object.Ĭhange the Order in Layer field to -10. You will notice that moving SpriteCharacter onto the MetalCube will hide the MetalCube.
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